PROJECTS
Project | 01






Project | Rainbow Six Siege
Language | C++
Company | Ubisoft
Release date | 01/12/2015
Platform | PC/PS4/XBOX ONE
Game Engine | Anvil
Tom Clancy's Rainbow Six Siege is an online tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft.
I worked mainly on gadgets reworks (Nomad, Fuze or Clash for example) and also I was part of the creation of a new gadget (Drone wall)
Apart of all this, I participated in game modes like TDM and others that are not released yet.
Lastly, I worked directly with a Montreal team on a new game mode prototype (Not released yet).
Project | 02


Project | Die After Sunset
Language | C#
Company | Playstark Games
Release date | 11/02/2022
Platform | PC (Steam)
Game Engine | Unity 3D
Die After Sunset is a single player third person shooter roguelite game.
In this project I worked in the main character and their skills, sound, enemies AI and HUD in game.
As evolution of Agents Biohunters, I reworked a bit the characters systems, as I was the developer of those systems in the previous project.
Link: http://dieaftersunset.com/
Project | 03

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Project | Agents: Biohunters
Language | C#
Company | Playstark Games
Release date | 07/04/2020
Platform | PC (Steam)
Game Engine | Unity 3D
Agents: Biohunters is a multiplayer competitive videogame. In this project exists a lot of different characters with different abilities and roles in the team. The objective is join a team and compite against other players to defeat Rognar (an enormous monster) and win the clash!
I worked in all the possible programming items: Gameplay, UI, AI, Animations, Sound...
I want to specify that I developed all the heroes (the 6 available heroes) and the 3 skills that has each one. Also, I was in charge of the technical animation.
About AI, I worked on Rognar, the unique boss of the game.
Agents: Biohunters was launched first in PC on Steam at 07/04/2020
Link: https://agentsbiohunters.com/
Project | 04






Project | Glitch
Language | C#
Company | Team Glitch
Game Engine | Unity 3D
This is a indie video game in development.
The genre is platforms and the thematic are the glitches and bugs. To achieve your objective you have to glitch parts of the level that let's you advance through it.
Project | 05






Project | Super Street Fighter II Tribute
Language | C++
Company | -
Game Engine | -
Tribute to Super Street Fighter II made in two weeks as a project at UPC master's degree of "Video game design and development". The project was developed from scratch with C++ and Visual Studio.
Link: https://github.com/IzabranTebras/Super-Street-Fighter-II/releases
Project | 06






Project | Omega Universe
Language | C#
Company | -
Game Engine | Unity 3D
For this project I decided to bring augmented reality to mobile as a fighting game with RPG features. To develop this project I have been used Vuforia libraries, the program of modelling Blender, Unity as game engine and Gimp for the design of buttons and background images. This is a prototype version.
Article: http://ddd.uab.cat/record/143563?ln=ca
Link: https://github.com/IzabranTebras/OmegaUniverse/releases






Project | 07
Project | Nobunaga's Zork
Language | C++
Company | -
Game Engine | -
This is a tribute to the textual game Zork with a new thematic based on feudal japan.
Link: https://github.com/IzabranTebras/NobunagasZork/releases