RESUME
Continue growing on the videogames industry, working on amazing companies where I can increase my knowledge and experience while develop great projects.
Objective
Work
experience
Ubisoft
12/01/2021 - TODAY
Rainbow Six Siege
Tom Clancy's Rainbow Six Siege is an online tactical shooter video game based in two teams of 5 players each one. The main game mode is based on enter/defend a building using the gadgets of each operator.
I worked mainly on gadgets reworks (Nomad, Fuze or Clash for example) and also I was part of the creation of a new secondary gadget named "Drone wall".
Apart of all this, I worked on some game modes like Team Deathmatch, Free For All, Attrition, Knife Confirmed or Lab experimental.
Lastly, I worked directly with a Montreal team on a new permanent game mode named Dual Front, where the map changes greatly, we have teams of 6 players instead 5 and it has some "side missions" as save a character to get an in game boost. It was released for Siege X.
Playstark
24/10/2016 - 31/12/2020
Die After sunset
Action-packed roguelite shooter in first person stacked with hundreds of items, unique quests, monsters and hordes of enemies. This game is an evolution of Agents Biohunters.
Agents: Biohunters
A multiplayer competitive videogame. In this project exists 6 different characters with 3 different skills each one and determined roles in the team. The objective is join a team and compite against other players to bring Rognar (a enormous monster) to your base to investigate it.
Runners of Gaia
Before Agents: Biohunters, we worked in a project not released that was named Runners of Gaia, this project evolved to Agents: Biohunters.
Runners of Gaia was a shooter with driving mechanics, with a powerful soul of e-sports and it was developed for VR.
My role on all the three projects was like a main programmer (the only one that worked on all 3 of them). I worked in all six characters and their 3 skills (uniques per character), HUD in game, programming the sound (music and SFX), the boss AI of Agents Biohunters (Rognar), performance optimizations and helping in dev team direction.
Aqualogy Business Software, S.A.
09/02/2015 - 16/06/2015
Internship in an application development department related with the management of water resources. I worked on code maintenance and developed new pages in the app.
Skills
Visual Studio
Unreal Engine
Experience working in custom
engines (Anvil)
Perforce
Git (Smartgit, Fork, SourceTree, Github...)
Programming Languages
C++
C
C#
Python
Education
Universitat Politècnica de Catalunya BarcelonaTech
Master’s Degree in Video game design and development
10/2015 - 10/2016
1 year of master where I learned about how design and program all sort of video games. As a side project while we learned the basics about the game infustry, we developed on teams of 5 a project.
In our case, we developed Glitch (you can take a look at it in Projects. On this project I worked on:
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AI
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UI
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3C
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Technical animation
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Design of the boss fight and a level never finished.
I worked on all those tasks as a Lead Programmer of a 3 programmers team.
Universitat Autonoma de Barcelona
Bachelor's Degree in Computer Engineering
2010 - 2015
5 years of bachelors degree in computer engineering where I learned about different aspects in computer science engineering. I finished the bachelor's degree with a final video game project based in AR named Omega Universe. My mark in this project was 7.7 out of 10.