Cristian Fernández
Senior Gameplay Programmer
RESUME
Professional
Profile
Senior Gameplay Programmer with experience in both AAA and indie development. Passionate about gameplay systems, player experience, and multiplayer games. Currently contributing to Rainbow Six Siege while continuing to explore new technologies and gameplay challenges through personal Unreal Engine projects.
Game Engines
- Anvil
- Unity
- Unreal Engine
Programming
Work
Experience
Ubisoft Barcelona
12/01/2021 - PRESENT
Gameplay Programmer → Senior Gameplay Programmer
Worked on gameplay systems and features for Rainbow Six Siege, collaborating with teams in Barcelona and Montreal.
Key Contributions
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Gameplay reworks for operators such as Nomad, Fuze and Clash
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Development of the Drone Wall secondary gadget
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Gameplay implementation for Team Deathmatch, Free For All, Attrition and other game modes
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Core contributor to Dual Front, a new permanent 6v6 mode released with Siege X
Technologies
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Anvil Engine
-
C++
-
Multiplayer Gameplay Systems
-
Kino (Tech animation tool)
-
Perforce
---------------------------------------------------------------------------------
Playstark
24/10/2016 - 31/12/2020
Junior Gameplay Programmer → Gameplay Programmer
Worked on multiple PC and VR projects developed with Unity, including:
-
Agents: Biohunters
-
Die After Sunset
-
Runners of Gaia
Key Contributions
-
Character abilities and gameplay systems
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Boss AI development
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HUD and UI implementation
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Audio integration and gameplay audio systems
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Performance optimization
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Technical leadership and production support
Technologies
-
Unity
-
C#
-
AI Systems
-
UI Programming
- C++
- C
- C#
Version Control
- Perforce
- Git
Tools
- Visual Studio
- Smart git
- Entrian
- OBS
Education
Universitat Politècnica de Catalunya BarcelonaTech
Master’s Degree in Video game design and development
2015 - 2016
Specialized in gameplay programming, AI, UI and technical animation.
Lead Programmer of a 3-person programming team during the development of Glitch, a student game project.
Universitat Autonoma de Barcelona
Bachelor's Degree in Computer Engineering
2010 - 2015
Strong foundation in software engineering, algorithms, computer graphics and programming.
Final project: Omega Universe, an augmented reality video game.