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RESUME

Anchor 1

​Obtain a job with an amazing company linked to the development of video games, where I can increase my knowledge and experience in the industry of the video games working in a great projects.

Objective
Skills

Visual Studio

Unreal Engine

Unity 3D

Perforce

Git (Smartgit, Fork, SourceTree, Github...)

Work​
experience​
Ubisoft

​12/01/2021 - TODAY

Rainbow Six Siege

Tom Clancy's Rainbow Six Siege is an online tactical shooter video game based in two teams of 5 players each one. The main game mode is based on enter/defend a building using the gadgets of each operator.

I worked mainly on gadgets reworks (Nomad, Fuze or Clash for example) and also I was part of the creation of a new gadget (the secondary gadget named Drone wall).

Apart of all this, I participated in game modes like the Team Deathmatch or arcades that are not released yet.

Lastly, I worked directly with a Montreal team on a new game mode prototype (Not released yet)

Playstark

​24/10/2016 - 31/12/2020

Die After sunset

Action-packed roguelite shooter in first person stacked with hundreds of items, unique quests, monsters and hordes of enemies. This game is an evolution of Agents Biohunters.


Agents: Biohunters

A multiplayer competitive videogame. In this project exists a lot of different characters with different skills and roles in the team. The objective is join a team and compite against other players to bring Rognar (a enormous monster) to your base to investigate it.

 

Runners of Gaia
Before Agents: Biohunters, we worked in a project not released that was named Runners of Gaia, this project evolved to Agents: Biohunters.
Runners of Gaia was a shooter with driving mechanics, with a powerful soul of e-sports and it was developed for VR.

My role on all the three projects was like a main programmer (the only one that worked on all them). I worked in all six characters and their 3 skills (uniques per character), HUD in game interface, programming the sound (music and SFX), the boss AI of Agents Biohunters (Rognar), performance optimizations and helping in dev team direction.

Aqualogy Business Software, S.A.

​09/02/2015 - 16/06/2015

Internship in an application development department related with the management of water resources. I worked on code maintenance and testing.

 

Programming Languages

C++/C/C#

Java

Python

HTML/CSS

PHP

Education
Universitat Politècnica de Catalunya BarcelonaTech
Master’s Degree in Video game design and development

​10/2015 - 10/2016

 

1 year of master where I learned about how design and program all sort of video games. I will finish the master this October with the event where we present the project Glitch.

 

 

Universitat Autonoma de Barcelona
Bachelor's Degree in Computer Engineering

​2010 - 2015

 

5 years of bachelors degree in computer engineering where I learned about different aspects in computer science engineering. I finished the bachelor's degree with a final video game project based in AR named Omega Universe. My mark in this project was 7.7 out of 10.

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