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RESUME

Anchor 1

​Continue growing on the videogames industry, working on amazing companies where I can increase my knowledge and experience while develop great projects.

Objective
Work​
experience​
Ubisoft

​12/01/2021 - TODAY

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Rainbow Six Siege

Tom Clancy's Rainbow Six Siege is an online tactical shooter video game based in two teams of 5 players each one. The main game mode is based on enter/defend a building using the gadgets of each operator.

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I worked mainly on gadgets reworks (Nomad, Fuze or Clash for example) and also I was part of the creation of a new secondary gadget named "Drone wall".
 

Apart of all this, I worked on some game modes like Team Deathmatch, Free For All, Attrition, Knife Confirmed or Lab experimental.

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Lastly, I worked directly with a Montreal team on a new permanent game mode named Dual Front, where the map changes greatly, we have teams of 6 players instead 5 and it has some "side missions" as save a character to get an in game boost. It was released for Siege X.

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Playstark

​24/10/2016 - 31/12/2020

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Die After sunset

Action-packed roguelite shooter in first person stacked with hundreds of items, unique quests, monsters and hordes of enemies. This game is an evolution of Agents Biohunters.


Agents: Biohunters

A multiplayer competitive videogame. In this project exists 6 different characters with 3 different skills each one and determined roles in the team. The objective is join a team and compite against other players to bring Rognar (a enormous monster) to your base to investigate it.

 

Runners of Gaia
Before Agents: Biohunters, we worked in a project not released that was named Runners of Gaia, this project evolved to Agents: Biohunters.
Runners of Gaia was a shooter with driving mechanics, with a powerful soul of e-sports and it was developed for VR.

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My role on all the three projects was like a main programmer (the only one that worked on all 3 of them). I worked in all six characters and their 3 skills (uniques per character), HUD in game, programming the sound (music and SFX), the boss AI of Agents Biohunters (Rognar), performance optimizations and helping in dev team direction.

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Aqualogy Business Software, S.A.

​09/02/2015 - 16/06/2015

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Internship in an application development department related with the management of water resources. I worked on code maintenance and developed new pages in the app.

 

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Skills

Visual Studio

Unreal Engine

Experience working in custom
engines (Anvil)

Perforce

Git (Smartgit, Fork, SourceTree, Github...)

Programming Languages

C++

C

C#

Python

Education
Universitat Politècnica de Catalunya BarcelonaTech
Master’s Degree in Video game design and development

​10/2015 - 10/2016

 

1 year of master where I learned about how design and program all sort of video games. As a side project while we learned the basics about the game infustry, we developed on teams of 5 a project.

In our case, we developed Glitch (you can take a look at it in Projects. On this project I worked on:

  • AI

  • UI

  • 3C

  • Technical animation

  • Design of the boss fight and a level never finished.

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I worked on all those tasks as a Lead Programmer of a 3 programmers team.

 

 

Universitat Autonoma de Barcelona
Bachelor's Degree in Computer Engineering

​2010 - 2015

 

5 years of bachelors degree in computer engineering where I learned about different aspects in computer science engineering. I finished the bachelor's degree with a final video game project based in AR named Omega Universe. My mark in this project was 7.7 out of 10.

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